By Anonymous (not verified), 5 March, 2025

Within ACL 3.0, the internal organization of the person's brain uses a sense of direction and linear information to guide the person's behavior. The addition of linear information seems to create a more cohesive sense of identity. The most obvious example is that they can usually tell you their name when you ask them.

By Anonymous (not verified), 5 March, 2025

Being able to hold and release objects at the person's choosing directs the person's attention to their hands. Their communication might be limited to common phrases if they speak at all.

By Anonymous (not verified), 5 March, 2025

Sustaining attention longer requires interesting sensory cues that use their ability to grasp, release and toss. One of the breakthroughs resulting from the focus on concrete information is a clearer understanding of grasp and new ideas about what people functioning within ACL 3.0 can do.

By Anonymous (not verified), 5 March, 2025

Within ACL 3.0, how the person moves is connected by paying attention to the size, shape, location, and speed of external objects.

They still have a need to walk around and their awareness of being in a confined space can be even more pronounced than in ACL 2.6 and 2.8. The feeling of confinement can be decreased by disguising exits and scheduling pleasant activities just after visiting hours.

By Anonymous (not verified), 5 March, 2025

The first line is between their hand and the object. Reaching out is a conscious decision to grasp. Procedural memories for different forms of grasp that the person learned to do by habit are observed with most people who have a cognitive disability. A conscious decision can also be made to put the object down or hand it to another person.

When they throw something at a target, the line is between the object and the target.

Independence in blowing bubbles probably enters the scale within ACL 3.0.

By Anonymous (not verified), 5 March, 2025

Within ACL 3.0, the expected task performance uses linear information to recognize a target, movement information to judge the location of their hands and feet, and sensory information to capture their attention. The person integrates all of the information to do activities. The consistency in the pattern of performance is determined by equivalent information.

By Anonymous (not verified), 5 March, 2025

To sustain their attention, you will need to set up targets for grasping, handing over, throwing, dropping and kicking.

If your objects are appealing, you may be able to sustain their attention for 5 or 10 minutes before they need to rest.

30 to 45-minute sessions, two times a day might prevent troublesome behavior for most people. Sessions will need to include rest periods.

By Anonymous (not verified), 5 March, 2025

Their information processing speed is about 5 seconds. When playing games, people will notice that they need to wait for a response.

By Anonymous (not verified), 5 March, 2025

The cue that captures attention is the effect that the hand produces, i.e. the effects of grasp and release. Cause and effect is experienced, evaluated, compared with prior experiences with producing effects and a choice is made about whether or not to continue producing the same effects, i.e. to continue to grasp or to release.

The traditional way of thinking about cause and effect misses the point as far as the person is concerned. The person has a choice. The choice is made in the context of past, present and the future cause and effect relationships.

By Anonymous (not verified), 5 March, 2025

For everyone around them, the big difference between ACL 2.8 and 3.0 is conscious release of an object. Self-control of the hands requires attention to the effects that our hands have on ourselves, other people, and external material objects.

Once you have been grabbed and held onto by a strong person operating in ACL 2.8, you have a genuine appreciation for the importance of the conscious ability to release.